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AI Insights · Timothy · January 2022

Top 5 Adventure Games in Australia in Q4 2021

Explore the performance of the top 5 adventure games on a unified platform in Australia during Q4 2021, based on data from Sensor Tower.

Top 5 Adventure Games in Australia in Q4 2021

In the fourth quarter of 2021, the adventure games category saw remarkable activity in Australia. Below, we dive into the performance metrics of the top 5 adventure games on a unified platform, highlighting trends in weekly downloads, revenue, and active users.

Genshin Impact: Natlan Launch from COGNOSPHERE PTE. LTD. experienced significant fluctuations in weekly revenue, peaking at around $602K in early November and ending the quarter at approximately $223K. Weekly downloads hovered around the 5K to 7K range, with a notable increase to 7.7K in mid-December. Active users saw a gradual rise, starting at 75.3K in late September and reaching 76.5K by the end of December.

Super Mario Run by Nintendo Co., Ltd. maintained a stable weekly revenue, fluctuating between $900 and $1.6K. Downloads showed a slight uptick towards the end of the quarter, peaking at 5.1K in the last week of December. Active users remained relatively consistent, with a small increase from 16.5K in late September to 16.3K by the end of December.

The Sims™ FreePlay from Electronic Arts saw steady weekly revenue, peaking at $25K in mid-December. Downloads followed a similar upward trend, growing from 3.3K in late September to 6.6K by the end of December. Active users increased steadily, starting at 13.7K and reaching 17.9K by the end of the quarter.

TSM Game, also by Electronic Arts, showed varied revenue, peaking at $9.9K in mid-October and ending the quarter at $9.3K. Downloads were relatively stable, with a slight increase to 4.3K in the last week of December. Active users saw a gradual rise, starting at 8.1K in late September and reaching 7.1K by the end of December.

Mythic Heroes: Idle RPG by IGG.COM, a newcomer released in October, showed promising growth. Weekly revenue peaked at $30K in early November and ended the quarter at $20.6K. Downloads saw an initial surge, peaking at 6K in late October, and settled around the 2K range towards the end of December. Active users grew rapidly from 1.4K in mid-October to 8.5K by the end of the quarter.

These insights are derived from Sensor Tower's comprehensive data. For more detailed analytics and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022